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EMPIRE ALLEGRO 2
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The sequel / improvement to Empire Allegro / Empire Allegro Advance.

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HOW TO PLAY:
  The gameplay has been designed to mimic Advance Wars (GBA) almost completely, so if you know how to play Advance Wars you're fine.

  For those of you who are depriving yourselves of that game, the object of the game is to defeat your opponent(s) either by capturing their HQ or destroying their units and capturing or covering their unit-producing buildings.  The game is fairly easy to learn, so just experiment with different units and see what they can do and not do.
  
  For those of you who have played the game, there is one change I've made that might confuse you if I don't explain it here: In Advance Wars, players are considered defeated when all their units are destroyed, but in this game they are considered defeated when all their units are destroyed and they cannot make new units.  As in, all their units are gone and they either have no bases/ports/airports, or they are covered by an enemy unit who has been ordered to STANDBY (so that it can't move off that building).

  Certain characters have different strengths, weaknesses, and special abilities, which you can customize using the Player Maker program.  The characters originally included are based on some people from the www.allegro.cc forums.

CONTROLS:
  Left mouse:  Select
  Right mouse: In the game:    Bring up various menus
               In map editor:  View minimap
  Space:  View minimap (in game)
  Shift:  See attack range for the unit the mouse is over
  Ctrl-B: Quick exit button.  Pressing this instantly exits the game.

To scroll the map, move the mouse to the edge of the screen.


Maps and characters can be created, edited, and deleted with the in-game map editor and player editor.  The player editor can load images in the formats of bmp, png, lbm, tga, and pcx.  Consider yourself warned, though: transparent pngs will end up looking like ass (images initially get loaded to a bitmap with no concept of alpha).


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The unit sprites, and building tiles in this game have been taken from Advance Wars and Advance Wars 2, for the Gameboy Advance, so they belong to Nintendo.  This game was inspired by Advance Wars, and you should all go out and buy Advance Wars 2 or Advance Wars DS right now if you haven't already.

The land tiles, except for the buildings, were made by me.

The sound effects were found using findsounds.com, so I have no idea who they may belong to.

This game was made using:
Allegro, jpgalleg, OpenLayer, and FMOD
