Trichromic

Colorful Turn-Based Strategy

Create units, capture buildings, and attack the enemy in an attempt to conquer the map. The three armies have their own strengths, weaknesses, and special units: Crimson is powerful. Cobalt is crafty. Pine is numerous. It's up to you to decide who wins.

You can play multiplayer (hotseat or over a network) or on your own against the AI, and maps can be created and edited with a built-in map editor.


Title screen:
title
In-game:
in-game

in-game 2


Data Files and Source Code (16.8 MB)
Windows EXE (1.7 MB) or Linux binary (1.5 MB)

Full Credits
Kent deVillafranca
Producer
Programmer
Chris DeLeon
Game Designer
Unit Designer
3D Unit Artist
Greg Peng
UI Designer/Artist
Sam Chien
Title Music
Diana Archer
Geoff Cameron
Raphael Mun
Playtesters
Stockmusic.net
Additional Music


The game's dependencies (for if you want to compile it yourself):
The links - except for FMOD - point to zip files of the versions I used, because the versions of AllegroGL and OpenLayer I used came from a subversion repository.
Allegro
AllegroGL
OpenLayer
DyConnect
Loadpng
FMOD Ex