Trichromic version 1.1

Colorful Turn-Based Strategy, but with fewer bugs!

This version aimed to squash several dozen bugs present in the original version.

It also includes usable network play. Y'know, that thing it was supposed have already.



Network lobby:
network lobby


Data Files and Source Code (16.78 MB)
Windows EXE (2.81 MB) or Linux binary (3.68 MB)

If you want the very latest version, check out the latest revision from subversion: svn.kentdev.net/empalleg2
Yeah, the svn repository still uses the old name of the project.


Latest Updates:
1.1.00 (Feb 19, 2009)
Added new network lobby, showing people in the lobby and currently hosted games, complete with map previews
Updated sound initialization
Modified game timer, to (hopefully) reduce CPU usage
Fixed stop_music(), so that it actually did what it was supposed to do
Fixed occasional blank screen when at high CPU usage
Updated the Windows part of the makefile, and added a program icon for Linux
Fixed many, many netplay-related bugs
Enhanced the listbox, so that it could handle text wrapping
Made the "Ready" button in the netplay menu more obvious
Made the debug functions also write to stderr
Enhanced the text input lines. Now they can scroll, so no more width limits.
Made in-game chat more visible and stick around longer before fading out
Made the AI capable of acting as a network client
Made the artillery attack animation more random (since there's splash damage to surrounding tiles)
Increased the font size
Enabled the "quit" option in network games


Other improvements being planned: