Trichromic version 1.2

Colorful Turn-Based Strategy, updated

This version has squashed several dozen bugs and added a bunch of new functionality, such as different resolutions that actually show more of the map (as opposed to just stretching out an 800x600 screen).



Network lobby:
network lobby


In-game:
main game


To play the game, you'll need the data files:
Data files (27.87 MB)
and the executable:
Windows EXE (3.01 MB)
Linux binary file (4.01 MB)


If you want the very latest version, check out the latest revision from subversion: svn.kentdev.net/empalleg2
Yeah, the svn repository still uses the old name of the project.


Latest Updates:
v1.2 (svn rev. 506) (Dec. 13, 2009)
Made higher resolutions actually show more stuff, as opposed to just being 800x600 stretched to your resolution
Improved the screen resolution options in the game, and added a way to specify custom resolutions
Added a button to change the resolution without having to exit and restart the game
Slight changes to the unit sprites, to make them stand out a bit more against the background
Changed the save files into Lua scripts
Added a patch to the DyConnect library, to avoid that "can't listen to port" error
Some small changes to AI functions, but it's still dumb as a rock
Made the shield generator shields look nicer
Added the ability to make a unit move and attack with one click (as opposed to moving the unit next to a target, then clicking the target to attack)
Made the victory screen look nicer
Finally got client reconnection to work when the host of a network game disconnects
v1.1 (svn rev. 420) (Feb 19, 2009)
Added new network lobby, showing people in the lobby and currently hosted games, complete with map previews
Updated sound initialization
Modified game timer, to (hopefully) reduce CPU usage
Fixed stop_music(), so that it actually did what it was supposed to do
Fixed occasional blank screen when at high CPU usage
Updated the Windows part of the makefile, and added a program icon for Linux
Fixed many, many netplay-related bugs
Enhanced the listbox, so that it could handle text wrapping
Made the "Ready" button in the netplay menu more obvious
Made the debug functions also write to stderr
Enhanced the text input lines. Now they can scroll, so no more width limits.
Made in-game chat more visible and stick around longer before fading out
Made the AI capable of acting as a network client
Made the artillery attack animation more random (since there's splash damage to surrounding tiles)
Increased the font size
Enabled the "quit" option in network games


Improvements being planned for v1.3: